You can even customize the weeds evil laughter! Other features include the possibility to add your own crops. Now every seed you analyze will be written down in your journal. For example, in the old system, you needed to have an underneath the soil you were trying to crossbreed the plant that would produce iron dust. If you don't like irrigation systems you can disable this in the config. So, why did I emphasise that it has to be the same crop? We can get both of these concerns handled at the same time. In order for these plants to grow, they need a base of the corresponding ore as seen in the screenshots.
The mutation happens if there are at least 2 fully grown crops next to a crosscrop, take care because a mutation can sprout on the crosscrop and also a mutation is one of the surrounding crops for a new one. Also the stats of the crop growth, gain and strength can increase the more crops around a crosscrop, the higher the chance of stats increasing. Both these features greenhouses and resource crops can be disabled in the config. It should also be possible to plant and harvest any seed from any mod one known exception is the infused seeds from thaumic tinkerer, these are not supported on AgriCraft crops, even though they wont cause mutations yet , you can alter the seed stats from that plant. Meaning you can automate the harvesting of crops. When you launch Minecraft, AgriCraft should ouput all registered mutations to the log. The mutation happens this way: If there are at least 2 fully grown crops next to a crosscrop, a mutation can sprout on the crosscrop.
Now every seed you analyze will be written down in your journal. These days, of course, the modding community is much more robust and has a wider variety of mods available. These will move your water around, still making sure they are four blocks up, so two blocks above your head. Sprinklers go underneath the channels, which is why I told you to put them four blocks up, so the sprinkler can hang down from it and you can still walk under it. You can then attach sprinklers on irrigation channels, these will irrigate the farmland you no longer need a water source nearby and will speed up the growth of plants.
This file also has instructions on how to specify the crops. If you analyze a seed, you will also be able to tell what stats this seed has. If you wish to reload the default mutations, there is also a config option for that. It works very well with and as well. Next an irrigation channel has to built from your tank to the spot you wish to irrigate. To mutate plants into other plants you first need to put some crops on farmland. This is an important step do not miss it.
You can then attach sprinklers on irrigation channels, these will irrigate the farmland you no longer need a water source nearby and will speed up the growth of plants. If you apply crops to existing crops it will make it into a crosscrop. That's a thing I probably need to mention. Three planks in a bucket shape nets you six, so these are easy. By default, this tank refills when it rains, which isn't bad but if you are trying to grow crops, say, in the desert, or underground, this might not be as useful. The tank and the channel will look like the wood used to craft them. If you apply crops to existing crops it will make it into a crosscrop.
It should also be possible to plant and harvest any seed from any mod on AgriCraft crops one known exception is infused seeds from Thaumic Tinkerer. These are on a 1-10 scale, where 1 is the starting point, and 10 is the highest you can get unless you edit your configs. If you mean compatible in harvestmethod, then I'm going to have to deny that request. A , an , and two , plus a piece of wood, and you're set! And since you only need wood for everything but the sprinklers, it can be started pretty much on day one. I am also one of those people who likes HarvestCraft.
It should also be possible to plant and harvest any seed from any mod on AgriCraft crops one known exception is infused seeds from Thaumic Tinkerer. If you wish to copy your journal, put it in a crafting grid with a blank book and quil. The list classifying the latest of Minecraft 1. You could crossbreed crops that could grow things like or , for example. Please use AgriCraft to create an ideal garden, a giant agriculture! So, we can hybridize your crops to make them more resistant to weeds, and to grow faster and be more bountiful. Customizing AgriCraft: Mutations have changed from 1. Mutations Mutations are the core mechanic of this mod.
If you have weeds enabled, though, the only thing you will end up with is a bunch of weeds and losing your initial crops. The tank and the channel will look like the wood used to craft them. This can be a multiblock structure as long as it forms a square. To mutate plants into other plants you first need to put some crops on farmland. Finally the mod also provides some resource crops, these generate resources gold nuggets, redstone dust,. To make this, you need a , some seeds of any type, and some crops. If you plant something in a crop, then put a cross-crop next to it, you will get a plant in that cross-crop that is identical to the one in the original crop assuming it isn't a weed.